Thursday, December 10, 2015

Building Sciences 1

Building Sciences 1


In this project, we are given a chance to visit some of the green buildings in Singapore. We are divided in to several groups of 6 and require to do research about the green buildings. The green building that we have chosen is the National Library of Singapore.

The building designed by T.R.Hamzah & Ken Yeang consists of two 16-storey blocks, with three basements. The blocks are linked by skybridges on every floor.From the upper floor, it has a panoramic view of the island of Singapore, outlying islands, and also neighbouring countries such as our country - Malaysia and Indonesia. There are also many gardens in the building but only two are opened to the public. They offer a good view and greens area to people enjoy while reading.

Analysis Board


Reflection: I have learned about designing a building is not about the form and concept, building environment is also one of the critical point in each building. Design a building that will not destroy the environment but to help the environment is important. I have also learned about some basic knowledge of National Library Singapore and how to design a building that provide good ventilation , sun shading, wind direction and so on.

Wednesday, December 9, 2015

Design Studio 3 - Final Project

Design Studio 3 - Final Project

Visitor Intepretive Center



Our Final Project is connected with our Project 2A & 2B. We have to finalise our structure of design concept and come out the final form of our Visitor Imterpretive Centre. In this Final Project, we are advised to concern about the construction method and details of our design.

Presentation Board


Perspective View





Sectional Model

Reflection: In this Final Project, I have my first chance to practise our digital rendering skill. I used 3DS Max software to render the light & shadow and materials texture and also photoshop to do further rendering. Besides, I have also learned about some of the construction details should be concerned in a design. An Architecture is not only Art, but also the structural details within it.

Sunday, December 6, 2015

Design Studio 3 - Porject 2A & 2B

Design Studio 3 - Porject 2A & 2B


In this project,it it will be combined with the Final project which is design a Visitor Imterpretive Centre in Sungai Lembing. Hence, we have a site visit in Sungai Lembing. In Sungai Lembing, our lecturers choose different topography of site in Sungai Lembing. I choose one of the site which is Tin Mining Area.

Project 2 A Site Analysis Video

In Project 2A, we have to make a video to introduce our site which is Sungai Lembing.
The content in the video show about the history of Sungai Lembing and three selected site that we are going to analysis.


Project 2B Concept Development

Site 2 - Tin Mining Area

We choose the site in order for our final project. We do research, interview and measurement at the site during 3 days trip to get know more about sungai lembing. We are also require to sketch some place or things that we feel poetic.

 Front view from the site.


Limitation of Site 2

Sustainable Bridge

In Project 2A, we are require to make a video about introducing Sungai Lembing.
In Project 2A, we have to focus on developing our concept in order to enhance our VIC form and the relationship between interior and exterior space.

Presentation Board of Development Concept

Poetic Sketches

Reflection: During Project 2A & 2B, I was given a chance to have site visit in Sungai Lembing. I can learn about the History and lifestyle of Sungai Lembing. On the other hand, design concept is very important. The progress of how to develop the concept and connecting it with architecture building have to be strongly planted so that it will not be too hard when I proceed to my final project.


Saturday, December 5, 2015

COMPUTER APPLICATION - PROJECT 3

COMPUTER APPLICATION - PROJECT 3


ANIMATION


In this project, we are required to animate a video to introduce our building. We are requested to use 3DS Max to make an animation. We can also make the animation by using Lumion software. In my case,  initially i tried to use 3DS Max to make my video, however it took long time and also not so good effect in 3DS Max. Hence, I used Lumion as my second option.

In 3DS Max , we have to create a walkthrough pathway camera.
Firstly, we have to draw a line to indicate as a pathway to place my camera.
Secondly, we go to General Tool bars which is on the top, choose the "Animation" tool, and click on the "Walkthrough Asistant".

It will jump out a window. Choose "Target" and click on the "Create New Camera".
Then, select the new camera u have just created, beneath it is a bar which is delicate "choose pathway", click it and choose the line that u have drawn previously.



U will see a camera in your viewport, adjust the postion of your camera by using move and rotate which is "W" and "E" shotcut key.

After you have adjust a right position, go to the bottom and u will see " Autokey ". That's help you to create key frame of your animation.
Click on in, you will realize your keyframe become "Red", then you can start move your Camera from start point to the end point you want.After moving your camera, click to close the "AutoKey" again to stop the keyframe. Then you have created one video clip of your animation.
Render
After create all the camera and key frame, you can start rendering your video, go to your "rendering setup" and go to "Common" Bar. Click the "Frames" option, it allow you to alternate the frames you wan to render. 
For example, if you have set up several camera in certain timeline, you may already create a several key frame of your video, you can choose a certain keyframe to one by one to render. The advantages of using this method, you can save time, and you won't waste time of render it again.

P.S: Rendering time takes a long time, so suggest that using this method will be better unless you make sure you have enough time to render and your animation is completely done.

Here is two video clips that have been rendered partly.

Here's the link of my Final Animation.
Watch and enjoy.

Design Studio 3 - Project 1

Design Studio 3 - Project 1




In Project 1, we are required to create a poetic space for memorial to two current incidents in the world which are Rohingya and earthquake Kota Kinabalu in Malaysia. This is a group project of 5 members.

Memorial for Rohingya



 Memorial for Kota Kinabalu






PRESENTATION BOARD





PRECEDENT STUDIES

REFLECTION: In this project, I learned about how to transfer the poetic element into a building.I realized that behind each building, it will have its own meaning. Only the building has a meaning, it is where architecture be. I have also acknowledged that each of the important incident reflect a fact of reality in the world. 





Friday, November 6, 2015

Computer Applications - Project 2B

In Project 2B, we have to design our interior space and render two images by using 3ds max software. By placing the furniture inside the interior space and apply lighting into it to make it more realistic.

Firstly, we design some of my furniture myself by using Rhinoceros software such as doors, cabinet, ladder and so on.



"Duplicate" the curves from the plan u have drawn previously.

"Extrude" the curve to the height of 500mm.



To create a hole inside to connec to the underground gloor.

Draw a "circle" curve to the position.

Use "trim" tool to trim out the curve outside and unwanted curves.

"Join" the remain curve together.

Make "surface" on it.

"Extrude" both sides to get along to the bottom slab.

Use "Boleansplit" tool to bolean a hole.

To bolean a hole, first select the object that want to bolean.

Next, use the polygon which is created previously as a bolean object.

Then bolean it and get a hole .


To create a uneven space. Firstly, draw a "circle" curve.

Then rebuild the curve to make it more focal point.

Adjust the focal point to the shape wanted.

Then copy several of the curves to the height of 3000mm.

Use "patch" tool to create it.

To create own cabinet. "Extrude" the shape.

To create hole on the cabinet, draw a "rectangle" curve and use "project" tool.


The rectangle curve will project to the shape no matter how curve.

Then, make suface to the rectangle curve.

"Extrude" it to the width you want.

Use "Boleansplit" tool to bolean a hole.


Special Case: If the shape you want to create a hole is too curve.

Follow the 1st step above which is "project" tool.
Then use "offsetSrf" to create polygon.

Then use "Boleansplit" tool.

Then it will create a hole perfectly.

To create an interior door.

Draw a "rectangle" curve according to the standard size of door.

"Offset" inside.

Draw a smaller "rectangle" curve.

Use "ExtrudeCrv" to extrude the frame of door shape.

From top view.

Draw a oval shape.

Draw a oval shape follow to the position in the image.

Use "pipe" tool to create internal frame on it.

Then it will become like this.

However, the "pipe" is too obvious. So, it have to be more reunion.

Use "Boleandifference" to merge the frame to the door.

Make a door frame on the hole of the building.

Place the door into the frame and the door is created.

Create Ladder. Draw a straight curve.

Use "pipe" tool to create stick.

"Copy" another stick.

From the top view, draw a straight curve to snap the middle of the stick.

"Pipe" again the horizontal curve to create another stick.



"Move" the position in between.

Use "Arraylinear" to create several sticks in one times.

The staircase is created.

Secondly, when the interior design is done. Export .3ds files to 3ds max software to render 2 interior spaces. For the rendering engine, I am using V-ray adv 3.0 engine.






Select Material to apply the interior.

Plaster finish.

Marble material.

Stainless steel materials

Wooden floor materials

Timber material

Architetural Glass

Dark wooden material


When applying the materials to the wall and slab and ceiling.
The materials maybe too big scale.
Go to modifier and choose "UMW mapping".
Go to option and choose "box".
Go down and cancel the "Realworld map size" so you can manually adjust the scale of the materials.
Adjust the scale by the "Length", "Width" and "Height".

When the furniture is placed completed.
Download the 3D model of furnitures from online.
"Import" into the 3Ds max file.

Then set the "environment" setting in "Rendering" bar on top.

Go to "Exposure Control" bar and choose "Mr photographic exposure control".

Then go to  "mr Photographic exposure control" :
 "Preset" to use "Physically exposed lighting indoor daylight".

Next, set a "v-ray sunlight" to the building.

Set the "camera" to where you wan to render.

Next, set the "lighting" into the interior space.


Use V-ray lighting.

To make the interior lighter, go to modified bar to the lighting.
Set the multiplier higher to get lighter.
PS: From the camera scene, it will be darken than perspective scene.
When everything is done, then is Rendering.


Lastly is the rendering setting.
There are two ways of rendering:
1. Test Render : temporarilly test the scene render, take shorter time.
2.Final Render: Final image, render perfectly, take longer time.


In common bar:

1. Test Render: set 640 x 480 from the "output size".
2.Final Render: set "HDTV (video)" to get highest quality from the "output size".

In V-ray bar:

1. Test Render: Go to Frame buffer and choose 640(Width) x 480(Height).
2.Final Render: customize the size in to 3000(Width) x 1500(Height).



In GI bar : tick Enable GI

1. Test Render : Go to Global Ilumination and choose 
"Primary engine": Irradiance map and "Secondary engine": "none"
2.Final Render : Go to Global Ilumination and choose 
"Primary engine": Irradiance map and "Secondary engine": "light cache"
Then go to light cache bar subdivs as 1200.

FINAL RENDER