Wednesday, October 21, 2015

Computer Applications - Project 2a

In Project 2a, we are taught to use 3DS MAX to render our model by applying realistic building materials and lightning and site landscape.

Imported the 3D model into 3DS MAX software.

Go to "Render" bar on the top and click in "Environment",  choose "Background" and point the "Use Files" and choose the image u wan to photoshop in.

Open the viewport configuration on the left top (+)to display the Image.


Next, to apply V-ray HDRI to give natural light from "Material".

Copy the HDRI Landscape with Instance from "Material" to "Environment".

Next, apply the materials to ur 3D model to make it more realistic.
Below it, there are several materials I applied to my model.

Chromium

Glass

Steel


Concrete

Below here are some diffuse "Bitmap" for Concrete Material.










Adjust the perspective position, scale and rotation to match your image by using shortkey W, E , R .

Lastly, Before rendering the model, apply V-ray Lightning unit to get more light.



Render 1

Render 2

Besides, save the image into Alpha mode to get it easier to crop while you are rendering in photoshop.

Eye view 

Birdview


Thursday, October 1, 2015

Computer Applications - Project 1



I've chosen my Design Studio 2 final project work as my computer applications building model. Below here are some 'Work In Progress' which is screenshots that the methods I have used.


Tracing Floor Plan using layers and reference lines from SketchUp Software.

Trim out the line after offset the wall thickness.

Then apply surface for the wall and also the floor.

Command ExtrudeSrf to extrude the wall with solid and cap.

Extrude to the height of the building.


After using ExtrudeSrf to extrude all the wall , click curve from obejct to create a window frame.

After that ,join the curves and offset it.

Next, deleted the remain surface and ExtrudeCrv.

 Lastly, offsetSrf the square and the window frame is complete.

When the window frame is done, place a surface in between.

Choose the Materials from the Render menu.

Then apply glass material to show transparency.


Final Render from 3DsMax Software